Standard CRM gives the same bonus to everyone. But 40-45% of players would return anyway — you're overpaying loyal players and underpaying 'persuadables'.
Result: 60-70% of bonus budget wasted.
We use Uplift modeling to predict WHO WILL DEPOSIT BECAUSE OF THE BONUS — not just who will deposit. Target only 'persuadables' (30-40% of base) and save budget on players who'd return anyway.
P(deposit|bonus) - P(deposit|no bonus) = real impact. We measure incremental lift, not just response.
Segment-specific timing. VIP: 14 days, Newcomers: 10 days. Not "30 days for everyone".
Not "Hello {name}!" but context-aware messages based on player history, preferences, and behavior.
Cross-sell similar games. Gates of Olympus → Starlight Princess = +40% LTV increase.
2-3 weeks. Data audit, segmentation, Point of No Return calculation for your player base.
60 days. A/B test on 3,000 players. Measure uplift vs. control group.
Full deployment with continuous optimization. Expand to all segments.
Ongoing campaigns, reporting, model retraining. We run retention for you.
Let's discuss your specific challenges and see if Retention AI is a fit.
Discuss Your Retention Challenge →Or email: hello@arctura.games